It contains 24 48 steps and cannot be edited. There are no channel faders, only memory faders. When viewing this manual electronically, click on the reference to jump to that section of the manual. All bumps blink full red memories or yellow sequences. Memories recorded to faders 21-24 45-48 can be overwritten by a sequences recorded to the same fader.
The rate is stored as an override to the recorded timing. N o t e : A dimmer can only be patched to one control channel at a time. . · · Bump buttons can operate in pile-on mode, where the level generated by pressing the button adds into the live output. No step number is shown as this field only indicates the last step to be recorded in this case none and the bumps flash as follows: · · · Step 4: Step 5: Step 6: Step 7: Step 8: Blink dim red.
Note: Blind recording will not affect the current console output and other faders can still be used in the normal way. Adjust channel faders as needed. Turn the dial to alter the displayed fade times proportionally in a range of 0% instant to 1599% 16x slower than the recorded times. Repeat for as many steps as needed, up to 24 for a sequence fader. Faders with recorded sequences, 21-24 45-48 , light yellow.
Any added levels will fade in with the pre-programmed step. Each step in the sequence can have its own playback timing. Lastly, Two Scene Mode provides the option of using a 1-to-1 patch of dimmer to channel faders meaning that channel 1 controls dimmer 1, channel 2 controls dimmer 2, and so on or a custom patch see Patch, page 14. You may need to raise the fader above the current channel output. You may also record existing memories into new memories.
Each time you record a snapshot, it is stored in the next available snapshot number. Occupied memory with content to be copied from. Faders with recorded sequences, 21-24 45-48 , light yellow. It is possible to play back the stack on the crossfaders and to run fader sequences simultaneously. Note: For faders to properly control light output, be sure that the Master Fader is set to full the topmost position. When it's time to crossfade from Scene A to Scene B, move both Crossfaders from the bottom of their travel to the top of their travel. You can change the memory page as needed as you record the steps.
Note: Levels generated by a running sequence see Sequences, page 22 at the moment of recording a memory will be captured along with any channel fader settings - to ensure that no sequence steps are captured, move the sequence faders to zero before recording the memory. Once recorded, Magic sequences can be edited like any other sequence. If you have crossfade timing set, and you move the crossfaders to somewhere in between the end points and stop, the fade will also stop at that point. After the sequence is deleted, the bump will turn from yellow to red and the original memory will be accessible again. You may also record existing memories into new memories.
The update will start automatically and the console will boot into the new updated software after the process is complete. Occupied memories will blink dim red. Occupied sequence with content to be copied from. · · · The current page is indicated by a bump button lit solid red. Memories or channels will be entered one per step for the number of memories or channels selected. The selected step is now pending in the crossfaders.
Press the bump button corresponding to the sequence you want to adjust. The selected step is now pending in the crossfaders. To the right of the channel faders, there are two buttons for selecting the first or second half of the available channels or memories. The console will continue to power up in this mode until the mode is changed. At that point, you can take over completion of the fade manually.
If you are patching Live it will be set to full instantly. Memories can be played back using the memory faders and bump buttons 1-24 on the SmartFade 1248 and 1-48 on the SmartFade 2496 , or in a cue stack or sequence. Turn the dial to alter the displayed times proportionally in a range of 0% instant to 1599% 16x slower than the recorded times. Bump buttons beneath the faders light as follows: · · Step 2: Blink full red. By recording memories and or channels in a specific order, you can pre-record all of the necessary steps or cues in your show and have them readily available for successive playback.
The recorded time of a fade or step is considered to be played back at a rate of 100%. Set up and play back lighting looks manually: Step 1: Step 2: Step 3: Step 4: Set channel levels on Scene A, faders 13-24 or 23-48. If you record memories while in next mode, your levels may not be recorded accurately to the memory. The new channel levels will crossfade on stage, and the previous look will be retained, in blind, for you to fade back into. Click Start and then complete the formatting process.