The Village of Hommlet module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while The Temple of Elemental Evil continues the adventure. Move it to the bottom of the reading pile; it will keep until you've exhausted much better reading options. I was so bored out of my mind I fell asleep a few times. For instance, Govin who they meet later is not described as a paladin, but it can be inferred from his actions and abilities. I mostly picked it up because I played through this campaign a few years ago and had a lot of fun with it and all I really wanted from this was a cheesy dungeon crawl adventure in novel form.
Many a character of mine fell prey to the evil of the temple and I was excited to see a novelization of this great adventure. Also, I don't think the author was very successful at describing certain scenes. Some of the iconic experiences are missing, perhaps due to sticking too closely to the play experience and choices over the original work. The novel actually reads pretty well. That's why this book gets 2 stars: it's no masterpiece, but reading it won't hurt your brain. Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4 when these two campaigns were revised in 1986 as supermodules.
It kept my interest enough that i wanted to finish reading the entire book. There, a Zaknafein and Drizzt are joined together in a series of trials that parallel those of centuries long past, even though their paths no longer seem to be aligned. I did enjoy it as a quick read and entertaining diversion. And at the end you can see that the author was under pressure to wrap it up in under X number of pages. First, the main character is an elf who has motives and actions and inner dialog indistinguishable from a human character. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain. The chapel was quickly built into a stone temple from which bandits and evil humanoids began to operate with increasing frequency.
In fact, referring to a character by their class is something I usually dislike quite a bit, but it wasn't so intrusive in this book. It is better than Keep on the Borderlands, at least, but it still lacks quite a bit in terms of giving the reader a feel for the world of Dungeons and Dragons. He also wrote the novels Gridrunner for the setting and for the setting. It also gave me some interesting ideas. How does this one compare? The characters are so dull I gave up. The next morning they meet again, have maybe a full paragraph of conversation, another battle, someone dies and suddenly I'm reading a Dawson's Creek episode! A sentient hell hound pelt with a penchant for pyromania. The Temple of Elemental Evil is also the title of a related 2001 Thomas M.
An ambush on the road results in the death of his master, and the burden of the mission falling to the elven wizard. I picked this up when 3rd Edition was released but never got around to reading it. The words are just dry when sentences are so similar in length and structure. I did enjoy it as a quick read and entertaining diversion. The original printings of T1 featured monochrome cover art by , who also contributed interior art along with.
The characters were a bit shallow, and love blossomed from no discernible seeds, but the writing wasn't bad overall. In other words, the book hewed pretty close to original source material in several ways - enough to make them feel known to me. A quick read over a weekend, that was an enjoyable tale. In 566 , forces of evil from or the constructed a small chapel outside the nearby village of. I think the author gave it a valiant effort. The wit and verve of a writer like Paul Kidd, who has written 3 other of the Greyhawk dungeon novels is not apparent in Mr. Love this series, but quite a change from Paul Kidd's engaging storytelling.
That is a work I know pretty well and many of the characters in the book felt familiar to me e. He performed at Switzerland's Montreux Jazz Festival with his high school jazz band. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against Zuggtmoy herself. How in the world or Oerth, for that matter can the main characters fall in love in less than 18 hours of story-time? A major character seems to just arrive out of nowhere and there weren't really any scenes of 'should we trust this guy or what? The 1981 and subsequent printings of T1 featured a new color cover painting by surrounded by a lime green border. I bought a couple of these classic Dungeons and Dragons module books, and this was the second I have read.
What was most disappointing about Thomas M. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module. The setup to this adventure is good; it ticks many a box of old world fantasy and is narrated brilliantly by Bernard of whom I am now a fan. Reid novel and an Atari computer game, and the term is used by fans of the setting to refer to the fictional Temple itself.
The characters are wonderfully portrayed and they remind me of many adventurers that I have played. It's indeed an okay novel, nothing to write home about. The Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of to guard against the possibility of the Temple rising again. As a she-demon bent on wreaking worldwide havoc struggles to escape her prison and a foul demigod plots to bend her to his will, a band of desperate heroes must infiltrate the very heart of darkness in a daring attempt to stop them both. It is a classic elf-in-human-clothes, put into literary form.
I think the characters didn't have a lot of time to be developed and, really, there wasn't a lot of material to accomplish that in the first place — a band of adventurers who just met trying to stop an ancient evil from rising again. It was a good read, but nothing spectacular. As an experienced dungeon master, you've run dozens, if not hundreds of games. A book that does not look new and has been read but is in excellent condition. The storyline is exciting and entertaining from the beginning and holds you till the end, unsure quite how it will all end up. The courthouse was glossed over not a big deal. Anyway, this gets three stars for being the worst thing I've read in years, to the point where it's actually funny.